Volume 4 - Issue 3

July 2016

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Comparative Effectiveness of Animated Drawings and Selected Instructional Strategies on Students’ Performance in Creative Arts in Nigeria

Aiyedun Emmanuel Olugbenga
Pages: 1-13

Creative Arts is a core and compulsory subject in Nigerian upper basic classes, but the students’ performance over the years indicated high failure. Instructional strategies play a pivotal role in improving students’ performance. Computer-based instructions such as animated drawings could be a possible solution. This research adopted the design and development type. The between groups repeated measure design compared pretest and post-test scores of participants to identify differences after treatment. To validate the instruments, test re-test method was used; Pearson product moment correlation co-efficient yielded a reliability value of .94. Also, 674 upper basic school students consisting of 387 public and 287 private schools students, 338 males, and 336 females were involved in the study. Seven research questions and seven corresponding hypotheses were raised and tested respectively. ANOVA and t-test were used for hypotheses testing. Findings of the study showed that computer-based animated drawings instruction enhanced performance. It was recommended among others that the classroom teacher should embrace the strategy for Creative Arts classes; authors and curriculum planners should create more opportunities for computer-based animated drawing in explaining procedures for instruction to enhance learning and improve performance

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Connoisseurship Evaluation In Digital Painting Among Art Teachers In Malaysian Secondary School

Azimah A. Samah Zaharah Hussin Abu Talib Putih
Pages: 14-26

Connoisseurship evaluation is a form of evaluation and educational inquiry having qualitative characteristics. In this study, these skills are seen among Malaysian art teachers in secondary schools. Quality assessment depends on the evaluator who has the ability of some aspects. Among these are qualitative nuances experiences as well as ability to judge the goodness of the quality artwork. This study aims to look at the quality and evaluation skills of art teachers in Malaysia. The quality of the work will be seen on school students’ digital painting. The evaluation includes composition elements, color, interpretation and creativity of the digital painting. This study employed a quasi-experimental methodology with a single-group design to examine the digital painting among 53 students selected from schools in two districts of Selangor. The paintings were examined by two teachers in art and design education. The group’s production of painting was analyzed using Manova repeated measures to determine the skills of evaluating among the art teachers.There was a similarity in marks given among the teachers in four aspects of productive dimensions: composition, color manipulation, interpretation and creativity. This indicated that teachers were able to evaluate according to their expertise in art and design. This study offered a means to assist teachers with appropriate evaluation strategies in digital painting. In theory, this study will add to the understanding of cognitive systems and human information processing that relate to visual imagery system and skill of evaluation.

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Effect of Using Logo on Students’ Learning in Two-Dimensional Shapes

Jia Yi Boo Kwan Eu Leong
Pages: 27-36

The integration of technology in mathematics instruction is an important step in the 21st century learning style. At the primary level, some studies have explored how technology could help in mathematics learning. The purpose of this study is to determine the effect of using Logo on students’ learning of the properties of two-dimensional shapes. A total of 36 mixed ability Year 4 students from a primary school in Pahang, Malaysia participated in this study using the quasi experimental research design. The experimental group was taught with the use of Logo while the control group was taught with the traditional method. The difference in achievement between the experimental group and control group was measured by pre-test and post-test. Results of the study showed that the experimental group students performed better than the control group. Students’ perception toward the use of Logo was measured by using a questionnaire with close-ended items. The findings of this study indicated that the use of Logo improved students’ understanding of two-dimensional shapes. In addition, students have positive perception toward learning the properties of two-dimensional shapes using Logo.

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Emotional Design in Multimedia: Does Gender and Academic Achievement Influence Learning Outcomes?

Jeya Amantha Kumar Balakrishnan Muniandy Wan Ahmad Jaafar Wan Yahaya
Pages: 37-50

This study was designed as a preliminary study (N=33) to explore the effects of gender and academic achievement (Cumulative Grade Point Average-CGPA) on polytechnic students learning outcomes when exposed to Multimedia Learning Environments (MLE) designed to induce emotions. Three designs namely; positive (PosD), neutral (NeuD) and negative (NegD) had similar contents and narrations but differed visually based on colours, images and font (size and style) so that it depicted the intended emotions it is designed for. The learning outcomes evaluated are learning achievement, perceived intrinsic motivation and satisfaction. Overall, there were no significant difference between gender and CGPA when exposed to the emotionally designed MLE. However, male students were significantly more motivated and satisfied with the NegD design compared to the female students. A significant positive relationship was observed between intrinsic motivation and satisfaction and between gender and design. Female students preferred PosD and male students, NegD. Users of PosD and NegD showed strong relationship between perceived intrinsic motivation and satisfaction. With regards to learning achievement, high academic achievers performed better in the PosD design compared to other designs. No significant relationships were found between any of the variables for the NueD design.

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Students’ Readiness for E-learning Application in Higher Education

Atousa Rasouli Zahra Rahbania Mohammad Attaran
Pages: 51-64

The main goal of this research was to investigate the readiness of art students in applying e-learning. This study adopted a survey research design. From three public Iranian Universities (Alzahra, Tarbiat Modares, and Tehran), 347 students were selected by multistage cluster sampling and via Morgan Table. Their readiness for E-learning application was assessed by a self-developed questionnaire. Data analysis was done by indexes of descriptive statistics and one sample t-test. Analysis of results found a significant relationship between the readiness of undergraduate students, graduate students, and post-graduate students to apply E-learning, but there was no significant relationship between students’ readiness and gender, university, and subject. Results revealed that Art students were in a moderate level of readiness for applying E-learning.

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Malaysian Online Journal of Educational Technology (MOJET) highlights the current issues in educational technology. MOJET is an international, professional referred journal in the interdisciplinary fields sponsored by Faculty of Education, University of Malaya.  This journal serves as a platform for presenting and discussing the emerging issues on educational technology for readers who share common interests in understanding the developments of the integration of technology in education. The journal is committed to providing access to quality researches raging from original research, theoretical articles and concept papers in educational technology.

In order to produce high quality journal, extensive effort has been put in selecting valuable researches that contribute to the journal. I would like to take this opportunity to express my appreciation to editorial board, reviewers and researchers for their valuable contributions to make this journal a reality.

Prof. Dr. Saedah Siraj

July 2016

Editor in chief