Volume 3 - Issue 2

April 2015

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Effect of Field Trip On Students’ Academic Performance in Basic Technology in Ilorin Metropolis, Nigeria

Amosa Abdul Ganiyu Alasela Ogunlade Oyeronke Olufunmilola Adunni Suliat Atobatele
Pages: 1-6

The use of field trip in teaching and learning helps to bring about effective and efficient learning in Basic Technology. Field trip is a group excursion away from the normal education environment for firsthand experience of an historic site or place of special interest. This study therefore was geared towards finding out the effect of field trip on students’ academic performance in learning practical skills in Basic Technology in Ilorin, Nigeria. A pre-test, post-test and control group quasi-experimental design was adopted for this study. Two sampled upper basic Schools were selected from Ilorin East Local Government Area of Kwara State using purposive sampling technique. The two sampled upper basic Schools comprised 50 students who were randomly assigned to treatment (25 students) and control (25 students) groups. Analysis of Co-variance (ANCOVA) was used to analyze the data collected. The findings revealed that at significant level, the value produced F (2, 22) = 3.44 > 0.109 Therefore, hypothesis one was rejected. Also, at 0.05 significant level, the value produced F (2, 9) = 4.26 > 0.433. Therefore, hypothesis two was rejected. Based on the findings, it was recommended among others that; teachers should take students on field trip so as to promote and encourage active engagement in learning, self-motivation, discovery learning and learning by experience.

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Instructional Media Production for Early Childhood Education: A. B. C. Jig-Saw Puzzle, a Model

Olalere Yusuf Mudashiru Olanrewaju Olatayo Solomon Soetan Aderonke K.
Pages: 7-12

In this paper, a. b. c. jig-saw puzzle was produced for early childhood education using local materials. This study was a production based type of research, to serve as a supplemental or total learning resource. Its production followed four phases of development referred to as information, design, production and evaluation. The storyboard cards, lesson activities plan as well as drafts of the phases were reviewed and re-reviewed by experts and adjustments were made based on the suggestions offered by them. These documents were woven to bring about a blue print which was translated and produced to become an instructional resource. The product (a. b. c. jig-saw puzzle) was evaluated by twenty (20) Educational Technology experts. The means as well as percentages of experts’ assessment were used to determine appropriateness of the product. The results showed that the package was purposeful, appropriate, suitable, standardized and with high quality overall. The product was tested on five different children of early childhood age and found to have the capabilities of motivating them, creating interactions in an open relationship, building and sustaining attention and bringing about self-discovery and self-actualization in a gaming pattern. It is recommended that more concepts should be coded and produced for the early childhood stage, in order to cater for their needs. They might fully participate in learning experiences for them, since they are put together in an interesting pattern fashioned in game manner. That the instructional resource be replicated and used with the children of the early childhood produced for. Also, seminars and workshops should be organized for teachers at this level of education constantly, so that they would be able to possess competence required to manipulate instructional resources and teach adequately at this crucial stage of education.

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Lecturers’ Awareness And Utilization Of Instructional Media in The State-Owned Colleges of Education, South-West Nigeria

Micheal Ayodele Fakomogbon Olatayo Solomon Olanrewaju Aderonke Kofo Soetan
Pages: 13-19

This paper investigated the awareness and utilization of instructional media (IM) based on gender of the lecturers of tertiary institutions in Nigeria. It was a descriptive type of survey research. All lecturers of Colleges of Education in Southwest geo‐political zone of Nigeria formed the population. Some 621 lecturers were randomly selected. There were two instruments for the study. A checklist containing instructional media as recommended by the National Commission for Colleges of Education (NCCE) and a researcher designed questionnaire with items drawn to elicit responses from the lecturers. There were four research questions and two hypotheses in the study. The overall average awareness of the lecturers stands at 73%, while their overall mean of media use stands at 1.4 out of 4.0 points. A t‐test statistical tool was used to analyze the data on the hypotheses for the study. Results indicated that: (i) there were adequate instructional media in colleges of education; (ii) the lecturers had moderate awareness of IM; (iii) they used media less frequently; and (iv) their awareness and use of IM were not influenced by gender. Based on the results, it is recommended that the school authorities should constantly organize workshops, seminars and motivate lecturers to attend in order to improve their instructional activities.

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The Design of Video games in the Implementation of Malay Language Learning Among Foreign Students in an Institution of Higher Learning

Fuziah Rosman Norlidah Alias Mohd Nazri Abdul Rahman Dorothy Dewitt
Pages: 20-32

This study aims at reviewing the curriculum design by including video games in the implementation of the Malay language course at an Institute of Higher Learning. The objective of this study is to obtain expert opinion on the expected manner of implementation of video games in learning the Malay language. The Fuzzy Delphi technique (FDM) is used to obtain the consensus among 30 selected experts from various fields and backgrounds using an instrument specifically designed for the purpose. The instrument consists of six sub items. The findings show that experts reached a consensus and agreed that the curriculum design based video games could be tailored to the learning of the Malay language among foreign students (defuzzified value: 0.680). Overall, the experts had consensus and strongly agreed that video games have potential in implementing Malay language learning among foreign students at a university. The impact from the expert consensus was that a decision was made for a new framework for curriculum design based on the potential of video games as a medium of instruction for scaffolding learning of Malay language among foreign students at a selected university. Thus, this study suggests the implementation of new education policies among stakeholders particularly at the Department of Higher Education and Ministry of Education (MOE) to highlight the possibility of using video games as a teaching tool for all universities nationwide. The Curriculum Development Centre at the Centre for Language and other faculties in all universities should view the development of this technology to enable application of a more interesting, interactive and motivating language learning process as a medium of learning the Malay language among foreign students.

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The Developmentof Multicultural Counselling Competencies(Mcc) Training Module Based on Mcc Matrix Model by Sue Et Al. (1992)

Azad Athahiri Anuar Norsayyidatina Che Rozubi Haslee Sharil Abdullah
Pages: 33-39

The aims of this study were to develop and validate a MCC training module for trainee counselor based on MCC matrix model by Sue et al. (1992). This module encompassed five sub modules and 11 activities developed along the concepts and components of the MCC matrix model developed by Sue, Arredondo dan McDavis (1992). The design method used in this study involved a descriptive approach involving expert judgment. In addition, literature review was used to examine the need for developing of MCC training modules and to justify usage the MCC matrix model by Sue et al. (1992). The instruments used to determine the content validity of the module as advocated by Jamaludin (2002) is a modification from Russell (1974). The sample of the study comprised six experts in the field of counseling and psychology. A statistical software was used to analyze the descriptive statistics of the collected data which revealed promising results. The values computed for the content validity were high, ranging from 73.3% to 86.6%. These findings reinforce the MCC matrix model by Sue et al. (1992) in the design of MCC training module for counseling practitioners in Malaysia. Implications of the findings are discussed.

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The Malaysian Online Journal of Educational Technology (MOJET) highlights the current issues in educational technology. MOJET is an international, professional referred journal in the interdisciplinary fields sponsored by Faculty of Education, University of Malaya.  This journal serves as a platform for presenting and discussing the emerging issues on educational technology for readers who share common interests in understanding the developments of the integration of technology in education. The journal is committed to providing access to quality researches raging from original research, theoretical articles and concept papers in educational technology.

In order to produce high quality journal, extensive effort has been put in selecting valuable researches that contribute to the journal. I would like to take this opportunity to express my appreciation to editorial board, reviewers and researchers for their valuable contributions to make this journal a reality.

Professor Dr. Saedah Siraj

April 2015

Editor in chief

 

Message from the editor

The Malaysian Online Journal of Educational Technology (MOJET) is aimed at using technology in online teaching and learning through diffusing information from a community of researchers and scholars. The journal is published electronically four times a year.

The journal welcomes the original and qualified researches on all aspects of educational technology. Topics may include, but not limited to: use of multimedia to improve online learning; collaborative learning in online learning environment, innovative online teaching and learning; instructional design theory and application; use of technology in instruction; instructional design theory, evaluation of instructional design, and future development of instructional technology.

As editor of the journal, it is a great pleasure to see the success of this journal publication. On behalf of the editorial team of The Malaysian Online Journal of Educational Technology (MOJET), we would like to thank to all the authors and editors for their contribution to the development of the journal.

 

Dr. Norlidah Alias & Dr. Onur İŞBULAN

April 2015

Editor