The application of game-based AR learning model in English sentence learning

Volume 8 - Issue 1
Dan Wang MAS NIDA MD. KHAMBARI
Pages: 63-71 Download Count : 361 View Count: 742 DOI Number 10.17220/mojet.2020.01.005 Facebook Share on Google+ Save to Zotero Save to Mendeley

Abstract:


In recent years, the application of augmented reality (AR) technology has been explored in numerous disciplines. This research focused on English sentence learning and utilized the activity theory as the basis to structure the game-based AR learning model (GBARLM). The aim of the investigation was to describe the model and analyze the following questions: 1) How did the change of teacher’s role influence the effects of English sentence learning in this model? 2) How did the game-based AR learning environment affect English collaborative learning? The subjects of the research were seventy vocational college students. The results of the investigation revealed that the change of teacher’ role has a positive influence on the students' English learning outcomes. The game-based AR learning environment enhanced the effect of the collaborative learning. In addition to that, the change of teacher’ role and the game-based AR learning environment both boosted the learning enthusiasm among students.

Keywords

  • AR learning environment
  • game-based learning
  • collaborative learning
  • activity theory
  • augmented reality technology
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